vgInteractive
Here you can find information and updates regarding vgInteractive prototypes.
Click here to learn about and apply to join the team.
vgInteractive Prototype: R1FLE
You can download it by right clicking here and selecting "Save Link As".
vgInteractive: Information
Initially, Michael Fessenden created the project for the original xbox video game system, and the first mention of it was on the Xbox-scene forums on Oct 7 2006. Though a little progress was done and some simple features such as directional walking was implimented, the project was put on hold for a good two years.
During Michael's senior year of high school, he took a class called Engineering Design and Development, which purpose was to find and solve a problem in the world in a reasonable way. Remembering the project, he chose a related thesis; "First person shooter games with no physical interaction become boring quickly, and do not benifit physical health." The first prototype was quickly created.
The vgInteractive project can be boiled down to one simple idea: video game interaction through physical motions. The project has evolved over time and is continuing to do so; however the main point is still being carried on through the prototypes.
Since then, the entire project was scrapped and started new. In 2009, Bryan Vandenbrink expressed interest in recreating the project, and Michael and him formed a team. The project is still a collaborative effort between Bryan Vandenbrink and Michael Fessenden, and together, along with help from other various runlevel6 members, the project is progressing twards completion.